![]() ![]() The vast majority of the game is a nothing short of a spectacle. Underwater moments turned vicious as Lara squeezed through rock openings, and the same can be said about the tombs discovered in small cavities of rock. To counter this, Shadow of the Tomb Raider creates that same tension but with a sense of constriction. City ruins could be marveled at from the distance, while sweat-inducing climbs drummed up my inner fear of heights. One thing that was very apparent is the sheer scale that the game embraced. I recently went back and played a few portions of Rise of the Tomb Raider mostly to jog my memory glands. My fanship for the franchise was already cemented by the time Shadow of the Tomb Raider started to rear its head. As the years went on, so did my hobby of making tweaks here and there and building another gaming PC. I couldn’t help but want to play the game on my rig at the time. ![]() There’s no doubt that it was one of my favorite games released that year, which also happened to accompany my PC gaming revival. Tomb Raider (2013) was the first game in the series’ reboot. ![]()
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